The World at War: Europe
The World at War: Europe representa la Segunda Guerra Mundial en el Teatro Europeo de Operaciones.
Situación: Preparando componentes para imprenta.
Periodo: Segunda Guerra Mundial
Juego en solitario: Alto
Diseñador: Gonzalo Santacruz
Idioma: Inglés (manual traducido en pdf al español
– Mapa montado
– Manual del juego
– 6 dados de seis caras y uno de diez caras
– 6 Hojas de Gran Potencia
– Más de 200 fichas.
– Decenas de Cubos de madera
– 2 Cartas de Ayuda al jugador
– 1 Documento de Escenarios
– Juego de 1 a 3 jugadores.
– Escala: Cada Turno del juego representa tres meses.
The players doesn’t move counters over the map, but they move wooden cubes. The only one counters present in the game are the air fleets, fortifications and other markers used to manage countries resources, research, diplomacy, factories, convoys or certain actions in the game.
(If possible, as an option, counters would be available added to the wooden cubes, so players would be able to select to play with cubes or counters)
The game is a medium complexity game covering much of the interesting aspects of this campaign such as: Blitzkrieg, historical (or not) diplomatic pacts, strategic warfare, industrial improvement, technological advances…
The game map is divided in areas and sea zones. Unit movement happens within those areas. Ground units are represented by wooden cubes and are more or less equivalent to corps or armies depending on the country, navy fleets by wooden disks and air fleets as counters.
Most of the countries can enter in play but Sweeden and Switzerland. There are major powers (Germany, Italy, USSR, USA, UK and France) and minor powers which can participate in the war in one or the other side but not fixed as it happened historically. Diplomacy and player decisions can change History.
Most of the game mechanics are centered on actions available for the major countries. Available actions will change during play increasing or decreasing. The number of actions that a major power has represent it’s capability to perform offensives, build its armies or invest in technological advances or industrial improvements.
Most game mechanics are solved with different dice. D3 and d10 are used in the game.
Other important aspects in the game like hidden Diplomacy or purchasable events add a lot of strategical options to the game and also lot of replayability.
The rules are short and easy to learn, so this game will be good for beginners but also interesting for wargame grognards.
So stay tuned to the news here and in the following forums